Of course, that is almost surely impossible for modders, and likely pretty damn hard for Bethesda. It doesn't even provide anything mechanically. Fallout 4 - Supply Lines. Connected settlements and supply lines - posted in Fallout 4 Mod Requests: Does anybody know if a mod all ready exists or would it be possible to make settlements work so that all settlement workshops are automatically connected without having to create supply lines? This mod changes things so that Cap Collector rank 1 perk now unlocks supply lines instead of Local leader. This means that when you drop of your weapon mods/armor pieces/guns in one settlement, they won't be retrievable in another. Mods are available to be added to a weapon if they are in a remote settlement's workshop. Green Shortage is when you have excess resources (food and water) supplying other settlements, but not their own local food and water. Supply Lines a mod for green shortage etc. It also allows you to build with scrap from all your settlements and automatically manages your supply lines to be efficient and neat. BUT: They only share Junk aka Building materials. I want to thank you for posting this fix. I'm sure there's a mod for this, but it seems like a pretty obvious oversight on Bethesda's part. Even if you don't care about settlements, Supply lines are a pretty critical feature. I feel like anywhere more than 5 minutes from Concord shouldn't even have pipe pistols on the drop table (without good reason like the non-combatant NPC situation above). Weapons and Armor will not automatically be broken down into components when crafting, so will not transfer via supply line. Supply Line Fix - posted in Fallout 4 Mod Requests: So I was going through the forums when I came across this thread, and while it seems pretty cool, there was one thing that it seemed to overlook that Ive been looking for in a mod for a while now: linked supply lines. IIRC, it is needed so the supply lines know how to work with Sim Settlements-specific needs, not just vanilla food/water requirements. Enough so that I always find it hard to play a low charisma character. - posted in Fallout 4 Mod Talk: Is there a mod to fix the green shortage problem affecting happiness? It's pretty great. Also the "Aid" (Water/Food/Drugs) is not shared either, as … Supply line boats - posted in Fallout 4 Mod Requests: Since with Far Harbor we now have moving ships animations, is there anyone who could make a mod to build docks, assign people that have supply lines going through the sea there, and have them go to another dock via ship? the "PERFECT" mod would let open the map, "C" to bring up Supply Lines, highlight which Supply Lines I want to delete, and delete those lines, sending the provisioners back to their settlements as settlers. So stockpiling materials in sanctuary and then trying to mod your power armor in a linked red rocket wont work, as the red rocket crafting bench uses only materials from your inventory and the local workshop, not the supply lines. Hooked the redundant SS2 supply line removal code up to the standard recalc routine—should clear up all of those instances where ILS "fights" with SS2 over which mod should manage supply lines between Municipal plots; Added a toggle for the previous thing to the [Supply Line … Supply lines only share resources and materials and only to building mode and settler needs (food/ water). The supply lines are a blessing, no doubt about that. I had spent hours searching for a way to clean up my supply lines - I recently figured out that settlements with shops share the same inventory with other shops (of the same type eg. N'T care about settlements, supply lines are a blessing, no doubt about that mod changes so! Broken down into components when crafting, so will not transfer via supply line lines instead of Local leader so... Wo n't be retrievable in another as … I want to thank for. 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